Downwell Wikia
(added angry variant)
Tag: Visual edit
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Tag: Visual edit
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{{Infobox_enemy|title1 = Phantom|image1 = Phantom-duo.png|caption1 = Normal (left), "Angry Eyes" (right)|health = 2|appears_in = '''Normal''': Catacomb, Catacomb-H, Limbo-H
Phantoms are enemies that appear in [[World 2]] and [[World 4]] that cannot be stomped on. They are relatively weak only able to take 2 shots, and do not pursue the player at all, instead moves from side to side in a wave like pattern. There is a more dangerous variant with "angry eyes" which pursues the player.
 
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'''Angry Eyes''': Limbo, Catacomb-H, Limbo-H|leaves_corpse = No|movement = '''Normal''': Wave-like motions, slowly approaches the player when near
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'''Angry Eyes''': Pursues the player|drops = 4 Gems}}'''Phantoms''' are orb-like enemies that appear in the [[World 2|Catacomb]] and [[Limbo]]. They come in two variants, with the "angry eyes" appearing more often in Hard Mode.
   
== Loot ==
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== Strategy ==
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Phantoms are frail, making them easy to dispatch using weapons. Their immunity to stomps may force the player to use up their [[charge]] to get rid of them and limit their maneuverability. Try not to linger around them too much, as they can still target the player if they stand close enough to one.
Phantoms drop 4 [[Gems]].
 
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[[File:Phantom.png|thumb|96x96px]]
 
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The "angry eyes" variant behave similarly to an [[eye]], but they move at a fixed speed and do not bounce off walls. Try to eliminate them whenever possible. [[Category:Enemies]]
[[Category:Enemies]]
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[[Category:Floating enemies]]

Revision as of 19:08, 8 November 2019

Phantoms are orb-like enemies that appear in the Catacomb and Limbo. They come in two variants, with the "angry eyes" appearing more often in Hard Mode.

Strategy

Phantoms are frail, making them easy to dispatch using weapons. Their immunity to stomps may force the player to use up their charge to get rid of them and limit their maneuverability. Try not to linger around them too much, as they can still target the player if they stand close enough to one.

The "angry eyes" variant behave similarly to an eye, but they move at a fixed speed and do not bounce off walls. Try to eliminate them whenever possible.