Combos are a mechanic in Downwell that is earned by killing strings of enemies during a fall before landing on the ground. Achieving high combos will yield certain rewards, though it may put the player at risk if not done carefully.
To start a combo, the player must first jump off or fall from a solid platform and eliminate as many enemies as possible before landing again. Killing an enemy via stomping or weapons will increase the combo counter by one.
A combo will end if the player touches breakable rocks or solid ground.
Ending a combo with a sufficiently high enough count will yield the following rewards:
|8 to 14||100 gems|
|15 to 24||100 gems||+1 charge|
|25 or higher||100 gems||+1 charge||+1 health|
Landing a 30 and 100 combo will make the player earn the Wow Combo and Sugoi Combo achievements, respectively. Outside achievements, landing a combo beyond 25 would not grant any more bonuses.
The increased airtime while using the Levitate style provides easier combo execution. Some upgrades can also assist the player during a combo, such as the Blast Module to eliminate groups of enemies at once, the Heart Balloon to decrease falling speed, and the Safety Jetpack in case the player runs out of charge.
Combos can be a very consistent way to get more charge on gunboots, which will then allow for the player to have more ammo to manuever with in future combos. This can allow for a huge amount of charges on gunboots if done effectively.
Ideally, a player would want to get the bare minimum number of kills to receive bonuses. As a result, ending a combo as soon as possible after matching the minimum number of kills is recommended.
While executing combos, the gun boots are generally better suited for maneuvering rather than killing. As well, the player would ideally want their weapons to have a lower cost (the two cheapest cost guns are Noppy and the Machine Gun). However, the player will need to do both in the Limbo as all enemies in the area are immune to stomps. Additionally, there are no platforms in Limbo outside of the timevoids/safe zones.